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A simple case study which allows the user to roam freely using an IOS device to scan the environment. Once a virtual object is within reach, the user can then interact with it using touch controls. In this case, a score is tallied and each object. Materials were created inside substance painter and an HDR environment map was made on-site which gave the virtual objects a real reflection of the players surroundings. Animation and export was through Unity 2017.

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